In chatting with OXM, lead gameplay designer Nick Konkle explained why having subscription income will benefit The Elder Scrolls Online:
“What’s cool about having a subscription model for us, is that firstly we don’t have any gates on the content – Elder Scrolls is very much a game about going wherever you want to, and if you’re randomly running into artificial [obstacles] where you have to pay, it just doesn’t feel right.
“The other thing is to do with maintaining a team, that can offer super service and put out content at a very high clip. If you want to do that, you really need to plan for it in advance and also maintain a really large team of people.”
“We can do that stuff plus a lot more, stuff that’s more ‘Elder Scrollsy’, not trivial. We could do it daily if we just wanted to throw a dagger out the door, we could just say ‘here’s today’s update’, but that’s not what Elder Scrolls is about.”READ MORE: ether saga gold