ICF2011年世界選手権ドイツ大会で採用された採点表です。
ビバ!スクォート!!では基本的にこのフォーマットを採用します。
日本語訳版も翻訳が出来次第公開予定です。
Stall Front orBack 5
Boat held on bow or stern at a vertical angle
between 60°-120° for a minimum of 2 seconds.
Clean: must be balanced without paddle or hand.
Spin Left or Right 5
360° flat rotation of the boat at a vertical angle of
less than 60°.
Clean: one stroke only, either in the start or end of the move.
Grind Front orBack 10
An intentional sideways slide of at least 1 meter with
a vertical angle of over 60°.
Clean: the slide must be done without paddle or hand.
Cartwheel Left or Right 10
360° rotation of the boat at a vertical angle
between 60° and 120°.
Clean: one stroke only, either in the start or end of the move.
Change ofDirection Left to Right or Right to Left 20
Two consecutive ends of opposite edges (left/right),
but going in opposite direction and at a vertical
angle between 60° and 120°. (Split Wheel without
the linking rotation)
Clean: no paddle or hand during the change of direction.
Bow Screw Left or Right 20
Starting from any position, the boat must pass oververtical
(past 120° vertical) on the bow and include
a minimum rotation of 90° around the long axis of
the boat.
Clean: no paddle or hand for EITHER the initiation OR therecovery.
Stern Screw Left or Right 20
Starting from any position, the boat must pass oververtical
(past 120° vertical) on the stern and include
a minimum rotation of 90° around the long axis of
the boat.
Clean: no paddle or hand for EITHER the initiation OR the
recovery.
Washout Left or Right 30
A Clean Bow Screw at a vertical angle over 140°,
sweeping the water quickly with paddle or hand,
head above water.
Clean: inapplicable. Super clean: no paddle or hand for the
recovery.
Outwash Left or Right 30
A Clean Stern Screw at a vertical angle over 140°,
sweeping the water quickly with paddle or hand,
head above water.
Clean: inapplicable. Super clean: no paddle or hand for the
recovery.
Party Trick /Zero to Hero
Party Trick or Zero to Hero 30
From a flat, up-side down starting position unto an
elevated end over 60° (elevated stern: Party Trick,
elevated bow: Zero to Hero). The move is
performed in one smooth motion and the elevated
end must reach a balance point.
Clean: inapplicable
One-ArmedBandit Left or Right 30
Starting with the boat flat or with bow slightly
submerged directly into a stern screw (horizontal roll
pivoted on the stern).
Clean: paddle or hand is used only for recovery (unarmedbandit).
Loop Front or Back 40
Complete 360° front or back flip initiated and
finished between a horizontal angle of -20° and 20°.
Clean: inapplicable.
Split Wheel Left to Right or Right to Left 40
Two consecutive ends of opposite edges (left/right)
and at a vertical angle between 60° and 120° linked
together by a 170° to 190° rotation on the long axis.
Clean: no paddle or hand during the 170° to 190° rotation on the
Tricky-Woo Left or Right 60
Three consecutive ends. It begins with a Split Wheel
which is followed by a rotation on the stern at a
vertical angle over 60° in the same direction as the
first rotation of the splitwheel. The entire sequence is
performed using one paddle blade only.
Clean: no paddle or hand during the 170° to 190° rotation on the
Woo-Tricky Left or Right 60
Reversed sequence of the Tricky-Woo and
performed using one paddle blade only.
Clean: no paddle or hand during the 170° to 190° rotation on the
Screwing Around Left or Right 80
2 Bow Screws linked into 2 Stern Screws.
Clean: 2 of the screws done without the use of paddle or hand.
Super Clean: entire move done without paddle or hand.
Trophy 1 One way only 40
A move not listed in this Moves Definitions list and
based on basic skills.
Trophy 2 One way only 70
A move not listed in this Moves Definitions list and
based on average skills.
Trophy 3 One way only 100
A move not listed in this Moves Definitions list and
based on advanced skills.
Mystery Exit 1 Left or Right/ Back or Front 40
A move executed coming out of a sustained
(minimum 2 seconds) waist under Mystery, based
on basic skills.
Mystery Exit 2 Left or Right / Back or Front 70
A move executed coming out of a sustained
(minimum 2 seconds) waist under Mystery, based
on average skills.
Mystery Exit 3 Left or Right / Back or Front 100
A move executed coming out of a sustained
(minimum 2 seconds) waist under Mystery, based
on advanced skills.
Mystery Move Number of seconds x 20
Complete up-right submersion of the boat and
paddler calculated in seconds for the total time the
paddler’s head in under water. The paddle and
arms can break the surface during the Mystery. A
competitor may have many attempts, but only the
highest scoring one will count.
All bonuses are inapplicable
Bonuses definitions
Clean Doubles the score of the move
The paddle or hand may be used to start the move but can not
be used during the rotation part, or main part of the move and
until completion of the move.
See specific variations for each move.
Super Clean Triples the score of the move
Full move executed without being initiated by paddle or hand.
Clean and Super Clean cannot both be given for one execution
of the move; only the Super Clean bonus will then count.
Feature Doubles the score of the move
The move is done inside the designated area, but on another
feature than the eddy or eddy line (ex: wave/hole, rock). The
Feature bonus can be combined with a Clean or Super Clean
bonus and Bonus.
The move is executed in a special, artistic way (ex: paddle
spin/throw). The Bonus can be combined with a Clean or Super
Clean and Feature bonus. Doubles the score of the Move.
Mystery multipliers
The deepest and sustained submersion of the boat and paddler during the run, measuredafter a minimum of 2 seconds of initiation.
1.0 no submersion/no Mystery
1.2 Full boat under
1.4 Waist under
1.6 Chest under
1.8 Shoulders under
2.0 Head under
ビバ!