王様の耳はロバの耳

ゆがんだかがくしゃのたのしいにっきだよ


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Final Call For Papers!

------
CALL FOR PARPERS
IFIP 8th International Conference on Entertainment Computing (ICEC 2009)
September 3 - 5, 2009
CNAM, Paris, France
http://www.entertainmentcomputing.org/icec2009/

Sponsored by International Federation for Information Processing (IFIP)

--------------------------------------------------------------------------------------------
We invite you to participate at the prestigious 8th International
Conference on Entertainment Computing (ICEC2009). Entertainment has been
taking very important parts in our life by refreshing us and activating
our creativity. Recently by the advancement of computers and networks
new types of entertainment have been emerging such as video games,
entertainment robots, and network games. Based on the very successful
preceding workshop and conferences, the next ICEC2009 has been set up to
offer an occasion to exchange experience and knowledge among researchers
and developers in the field of entertainment computing.

Important Dates:
ICEC 2009 Tutorial Proposals: 23rd February 2009
Full Paper Submissions: 2nd March 2009
Decisions on Full Paper Submissions: 30th March 2009
Short Paper, Poster and Demo Submissions: 20th April 2009
Decisions on Short Paper, Poster and Demo Submissions: 4th May 2009
Camera Ready Submissions for all Papers: 1st June 2009

Conference Topics:
Suggested research topics include, but are not limited to:
l Interactive Design for Entertainment
l Aesthetics, Ontology and Social Reflection
l Art, Design and Novel Media
l Augmented, Virtual and Mixed Reality
l Computer Games and Game Based Interfaces
l Education, Training, and Edutainment Technologies
l Entertainment and Healthcare
l Novel and Evolutionary Platforms / Hardware Devices
l Social and Human Factors of Entertainment
l Interactive Digital Storytelling, and Interactive Tele-Vision
l Mobile Entertainment via e.g. Mobile Phones, PDAs etc
l Narrative Environments and Intelligent Medias
l New Genres, New Standards
l Pervasive Entertainment and Game-Playing
l Robots and Cyber Pets
l Self Reflecting Entertainment
l Simulation Applications of Games, and Military Training
l Sound, Music, Creative Environments
l Real time and Interactive Technologies for entertainment
(Graphics, Sound, AI...)

Artworks:
We are planning a dedicated Art Exhibition. Confirmation and details of
this event will be published soon!

Proceedings:
The proceedings of ICEC2009 will be published Springer in the series of
Lecture Notes in Computer Science (LNCS).

ICEC2009 Committee:
General Conference Chair:
Stephane Natkin (CNAM/ENJMIN, France)
Progam Committee Co-Chairs:
Stephane NATKIN (CNAM/ENJIM, France)
Masayuki NAKAJIMA (Tokyo Institute of Technology, Japan)
Bras BUSHMAN (University of Michigan, USA)
International Steering Committee:
Ryohei Nakatsu (National University of Singapore, Singapore)
Mark Cavazza (University of Teesside, UK)
Zhigeng Pan (Zhejiang University, China)
Stephane Natkin (CNAM/ENJIM, France)
Matthias Rauberberg (Technical University of Eindhoven, The Netherlands)
Don Marinelli (Carnegie Mellon University, USA)
Hyun Yang (KAIST, Korea)
Roy Ascott (University of Plymouth, UK)
Sara Diamond (Ontario College of Art and Design, Canada)
Scott Fischer (USC, USA)
Organizing Committee:
Chair:Ben Salem (Technical University of Eindhoven, The Netherlands)
Stephane Gros (CNAM, France)
Xan Qiu Hou (CNAR, France)
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毎度毎度だけど、おもしろそうだなあ、WISS。

プログラムから興味のあるものをいくつか。
http://www.wiss.org/WISS2008/Program.html

■流体シミュレーションを統合した対話的な形状設計手法
三谷 純 (筑波大学),五十嵐 健夫 (東京大学)

■法線情報のみを用いたパーティクルシミュレーションのデザイン
大和田 茂 (ソニーCSL),藤木 淳 (日本学術振興会)
→よくあるシュレディンガーを2次元に落とし込んだやつとかではなく?

■電脳化粧鏡:メイクアップを支援する電子鏡台(Long)
岩渕 絵里子,椎尾 一郎 (お茶の水女子大学)
→インタラクションで拝見したあれですね。

■拡張現実食卓における彩りと物語の調理システム
森 麻紀 (お茶の水女子大学),栗原 一貴 (産総研),塚田 浩二,椎尾 一郎 (お
茶の水女子大学)
→串山先生が97年に発表していたあれとは違うのかな?

■液晶型テーブルトップシステム上における透明マーカの実現
小池 英樹,西川 渉 (電気通信大学),福地 健太郎 (科学技術振興機構)

■PhotoelasticTouch: LCDと光弾性効果を応用した透明弾性体インタフェースの
提案(Long)
佐藤 俊樹,間宮 暖子,小池 英樹 (電気通信大学)

■2つの加速度センサを用いたポインティング手法
所 洋平,寺田 努,塚本 昌彦 (神戸大学)


「WISS Challenge」というのもおもしろい
http://www.wiss.org/WISS2008/WISS_Challenge.html

以下、参加募集より。

----
第16回インタラクティブシステムとソフトウェアに関するワークショップ
(WISS 2008) 参加募集のお知らせ


    ★参加申込早期割引締切:2008年11月5日(水曜日)★

日時: 2008年11月26日(水)~28日(金)
開催地:兵庫県神戸市 神戸ポートピアホテル
主催: 日本ソフトウェア科学会 インタラクティブシステムとソフトウェア
研究会
協賛(五十音順):
計測自動制御学会システムインテグレーション部門
情報処理学会エンターテイメントコンピューティング研究会
情報処理学会音楽情報科学研究会
情報処理学会音声言語情報処理研究会
情報処理学会プログラミング研究会
情報処理学会ヒューマンコンピュータインタラクション研究会
情報処理学会ユビキタスコンピューティングシステム研究会
電子情報通信学会ヒューマンコミュニケーショングループ
日本バーチャルリアリティ学会
ヒューマンインタフェース学会

 WISSは,2泊3日の泊り込み形式でインタラクティブシステムに関する新しい
実装技術や面白い応用などに関して議論するワークショップです.この分野に
おいて国内でもっともアクティブな会議のひとつであり,例年150名以上の
参加者が朝から深夜まで活発で意義深い情報交換を行なっています.第16回と
なるWISS2008は兵庫県の神戸ポートピアホテルで開催します.論文の口頭発表
に加え,
ポスター・デモセッションなどを予定しています.
この分野に関心のある方の会議参加をお願いいたします.

WISS 2008 について
http://www.wiss.org/WISS2008/

プログラム
http://www.wiss.org/WISS2008/Program.html

参加申込
http://www.wiss.org/WISS2008/Registration.html

参加申込締切(下記は早期申込割引の締切ですが、この日を過ぎると大きく値
上がりします)
2008年11月5日(水曜日)

参加費(会議参加費+宿泊食事代(2泊5食),
但し,早期登録(11/5まで)の場合)
一般会員 46,000円(21,000+25,000) 一般非会員 56,000円(31,000+25,000)
学生会員 30,000円( 5,000+25,000) 学生非会員 35,000円(10,000+25,000)
詳細は上記サイトでご確認ください。
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日本VR学会からのお知らせです。
デジタルコンテンツExpoの学会部分ですね。

といいつつ、こっち方面の担当者になりそうなかんじです。
いい機会なのでみんなで投稿しましょうよ!>関係者各位


---
アジアグラフ2008は,今年度第1回目を上海で盛大に開催致しました.
秋のアジアグラフは,再び東京,日本科学未来館にて,10月23日から26日
に開催されます.本年度も,経済産業省,デジタルコンテンツ協会(DCAJ)
の主催イベント「デジタルコンテンツExpo」の一環として,日本VR学会が
アジアグラフ2008を支援して開催いたします.昨年度の秋葉原での大盛況
を受けて,テクニカルセッション他,拡大して開催となります.皆様の論
文投稿を募集いたしますので,積極的にご参加いただければ幸いです.

投稿カテゴリ:
-Full paper (最大8ページ,A4フォーマット)
-Sketch (最大4ページ,A4フォーマット)
-Poster (1ページ,A4フォーマット)
-Tech/Art Theatre (Movie, Animation, 15-180 sec, DVD)
-Entertainment Science(技術展示)& Digital Gallery(芸術展示)

使用言語:英語
査読:Asiagraph査読委員会(ピアレビュー)

投稿締め切り:2008年7月31日
採択通知:2008年8月25日
カメラレディ:2008年9月20日

論文集:フルカラー論文集
追加発行:アジアグラフ2008(上海,東京)の優秀論文を集めて,統合版
論文集(単行本)を発行予定.

参加登録費:30,000円
投稿申し込み先:http://www.vrsj.org/activity/asiagraph/2008/
投稿問い合わせ先:
プログラムチェア(日本):Asiagraph2008-JP-programChair at krmgiks5.tmit.ac.jp
(韓国在住者:Asiagraph2008-KR-programChair at krmgiks5.tmit.ac.jp)
(中国在住者:Asiagraph2008-CN-programChair at krmgiks5.tmit.ac.jp)

アジアグラフ2008 in Tokyo: http://www.dcexpo.jp/asiagraph2008/
デジタルコンテンツExpo: http://www.dcexpo.jp/index.html

*事務局:日本バーチャルリアリティ学会 office at vrsj.org
アジアグラフ委員会 Asiagraph2008-Committee at krmgiks5.tmit.ac.jp

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Blogの1エントリーあたりの文字数制限に引っかかったのでpart2です。

part1はこちら


■「INTETAIN:インタラクティブエンタテイメントのための知能技術国際会議」メキシコ2008年1月。締め切り2007年9月7日。

INTETAIN 2008 CALL FOR PAPERS

2nd International Conference on
INtelligent TEchnologies for interactive enterTAINment
held in cooperation with ACM SIGCHI
http://intetain.org

Playa del Carmen, Cancun, Mexico
January 8-10, 2008

Important Deadlines
===================
* Paper Submission Deadline: September 7, 2007 (00:00 CET)
* Notification of Acceptance: October 15, 2007
* Camera-ready Paper Deadline: November 12, 2007

* Late-Breaking Results and Demo Deadline: October 22, 2007 (00:00 CET)
* Notification of Acceptance: November 5, 2007

* Workshop Proposal Submission Deadline: August 14, 2007 (00:00 CET)
* Workshop Proposal Notification: August 21, 2007


Topics of Interest
==================
INTETAIN 2008, held in cooperation with ACM SIGCHI, aims to stimulate interaction among academic researchers and commercial developers of interactive entertainment systems. In addition to paper presentations, posters, and demos, the conference will foster discussions through workshops and special events.

INTETAIN 2008 focuses on the development of novel user-centered intelligent computational technologies and interactive applications for entertainment, being made possible through the use of a wide range of interactive device technologies (e.g., mobile and wearable devices, home entertainment centers, haptic devices, wall screen displays, information kiosks, holographic displays, fog screens, distributed smart sensors, and immersive displays) and media delivery infrastructures (e.g., multimedia networks, interactive radio, streaming technologies, DVB-T/M, ITV, P2P, satellite broadcasting, UMTS, Bluetooth, Broadband, and VoIP).

We seek exciting and innovative work in areas including, but not limited to:
Intelligent Computational Technologies for Entertainment
* Adaptive Media Presentations
* Recommendation Systems in Media
* Scalable Crossmedia
* Affective User Interfaces
* Novel Interaction Technologies
* Intelligent Speech and Multimedia Interfaces
* Telepresence in Entertainment
* Collaborative User Models and Group Behavior
* Collaborative and Virtual Environments
* Cross-Domain User Models
* Animation and Virtual Characters
* Novel Displays and Devices
* Augmented, Virtual, and Mixed Reality
* Computer Graphics and Multimedia
* Pervasive Multimedia and Gaming
* Creative Language Environments
* Computational Humor

Interactive Applications for Entertainment
* Intelligent Interactive Games
* Intelligent Music Systems
* Interactive Cinema
* Edutainment
* Interactive Art
* Museum Guides
* City Guides and Tourism Assistants
* Shopping Assistants
* Interactive Social Networks
* Interactive Story Telling
* Personal Diaries, Websites, and Blogs
* Applications for Special Populations (Handicapped, Children, Elderly)

Information for Authors
=======================
Paper Submission
INTETAIN 2008 accepts three types of paper submissions:
* Full Papers (from 6-10 pages)
* Late Breaking Results (up to 4 pages)
* Demos (up to 4 pages)

All submissions must follow the ACM two-column conference style format including figures and references. Links to templates will be available from the conference website. Authors are requested to submit their PDF manuscripts electronically by following the instructions at the conference home page: http://www.intetain.org/ . Supporting videos can also be submitted. Full papers will be included in the ACM Digital Library.

Workshop Proposals
Proposals are solicited for Workshops as part of the events associated with INTETAIN 2008. In addition to the interest areas listed above, workshops may address other topics in entertainment technology and applications. Please see the Call for Workshop Proposals for more information.

Publication
Submissions should describe original research that has not been previously published or accepted for publication, and is not under consideration for publication at another conference or journal. Accepted papers will be presented at the conference as oral or poster presentations.

Organizing Committee
====================
General Chair:
- Steven Feiner, Columbia University , USA
Steering Committee:
- Imrich Chlamtac, CREATE-NET, Trento, Italy
- Oscar Mayora-Ibarra, CREATE-NET, Trento, Italy
Program Chairs:
- Jim Rehg, Georgia Tech, USA
- Antonio Krüger, University of Muenster, Germany
Local Chair:
- Isaac Rudomin, Tec de Monterrey, Mexico
Publicity Chair:
- Sean White, Columbia University, USA
Publication Chair:
- Hrvoje Benko, Microsoft Research, USA
Financial Management:
- Zsuzsa Lanyi-Kaszab, ICST
Webmaster:
- Ana Hilda Morales Aranda, CREATE-NET, Trento, Italy

Program Committee
=================
Elisabeth Andre Augsburg University, Germany
Liliana Ardissono University of Torino, Italy
Lora Aroyo Free University of Amsterdam, The Netherlands
Steffi Beckhaus University of Hamburg, Germany
Hrvoje Benko Microsoft Research, USA
Mark Billinghurst HIT Lab, New Zealand
Kim Binsted University of Hawaii, USA
Christopher Bregler New York University, USA
Shay Bushinsky University of Haifa, Israel
Andreas Butz University of Munich, Germany
Tat-Jen Cham Nanyang Technological University, Singapore
Adrian Cheok University of Singapure, Singapure
Keith Cheverst University of Lancaster, UK
Maria Cutumisu University of Alberta, Canada
Drew Davidson CMU, USA
Amnon Dekel University of Jerusalem, Israel
Alois Ferscha University of Linz, Austria
Matthew Flagg Georgia Tech, USA
Helmut Hlavacs University of Vienna, Austria
Elaine Huang University of Aachen, Germany
Markus Löckelt DFKI Saarbrücken, Germany
Carsten Magerkurth IPSI Fraunhofer, Germany
Maic Masuch University of Magdeburg, Germany
Oscar Mayora-Ibarra Create-Net Research Consortium, Italy
Anton Nijholt University of Twente, Holland
Partick Olivier Univiersity of Newcastle, UK
Paolo Petta Medical University of Vienna, Austria
Dennis Reidsma University of Twente, Holland
Mark Riedl Institute for Creative Technologies, USC, USA
Isaac Rudomin Monterrey Institute of Technology, Mexico
Ulrike Spierling FH/University of Applied Sciences, Germany
Bill Swartout Institute for Creative Technologies, USC, USA
Woontack Woo Gwangju Inst. of Science and Technology, Korea

------

■最後はフィンランド、ノキアから「第11回ユビメディアMindTrek賞」の公募。
http://www.mindtrek.org/kilpailu/ubimedia_en
http://www.mindtrek.org/kilpailu/kilpailu_en
賞金がすごいです。

Call to participate in the
Nokia Ubimedia MindTrek Awards Competition
MindTrek Conference
October 3-4, 2007 | Tampere, Finland

http://www.mindtrek.org

The Nokia Ubimedia MindTrek Awards is an international competition arranged by MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous Computing, and the NAMU research group.

The purpose of the competition is to encourage makers of digital media to generate ideas and develop new and innovative ubimedia products & services. The entries are expected to take a stand on the following questions, for example:

* How does ubiquitous computing affect media environments?
* What are intelligent media environments like?
* What will the location- and context-aware media services of the future be like?

A few other examples are:

• Pervasive and ubiquitous games

• Ambient installations

• Artistic works related to ubiquitous media and computation

• Business models

• Ambient and ubiquitous media technology

• Ubiquitous and ambient media services, devices, and environments

• Context aware, sensing, and interfaces for ubiquitous computation

• Ergonomics, human-computer interaction designs, and product prototypes

• Software, hardware and middleware framework demonstrations

• Ambient television

• etc.

The total award sum for the Nokia Ubimedia MindTrek competition category is 7 000€. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled.

All ubimedia, ubiquitous, pervasive, or ambient products or product and service concepts which have been finalized during the previous year, i.e. 11.9.2006-10.9.2007, are eligible to take part in the competition.
How to participate?

Please check out the website http://www.mindtrek.org/kilpailu/ubimedia_en for entry forms and actual information.

In case of questions, please contact:

Dr. Artur Lugmayr, artur.lugmayr@tut.fi , Tel.: +358 40 821 0558, Skype: lartur
Rules of the Nokia Ubimedia MindTrek Awards
1. The purpose of the competition

The purpose of the competition category is to encourage makers of digital media to generate ideas and develop new and innovative ubimedia products & services. The entries are expected to take a stand on the following questions, for example:

* How does ubiquitous computing affect media environments?
* What are intelligent media environments like?
* What will the location- and context-aware media services of the future be like?

2. Organizers

The Nokia Ubimedia MindTrek competition is a category of the 2007 MindTrek competition. The category is organized collaboratively by MindTrek, Tampere Region Centre of Expertise in Ubiquitous Computing, New AMbient MUltimedia Group (NAMU)/TUT and Nokia. The award is funded by Tampere Region Centre of Expertise in Ubiquitous Computing.
3. Products qualifying for participation

All Ubimedia products or product and service concepts which have been finalized during the previous year, i.e. 11.9.2006-10.9.2007, are eligible to take part in the competition.

An example of a suitable competition entry is a finished product, product pilot or demo. No drafts or mere ideas without relevant documentation will be accepted.

The competition rules do not place limitations on the technology used in the products.

In addition to the application or demo, a short English-language description of the concept should be attached to the competition entry. A presentation template for compiling such a description is available on the MindTrek website (downloadable: MS PowerPoint / OpenDocument odp )

The description should present the key characteristics and benefits of the product or service in a concise and marketing-oriented manner. A short English-language description in text format can also be attached to the entry (1-3 pages).

The jury has the right to reject the participation of an entry if it does not fulfil the participation criteria. All jury decisions are final.
4. Participation

Registration for the competition ends on 10.9.2007 at 16:00.

If the competition entry is delivered to MindTrek via mail, it must arrive at the MindTrek Association’s office in three (3) copies no later than 10.9.2007 at 16:00. If the competition entry is implemented on the internet, its web address must be submitted to MindTrek when registering within the deadline. Late entries will not be accepted.

In addition to submitting the competition entry, participation requires registration using the registration form at the MindTrek website.

All submissions must be in English.

Originals sent to the competition will not be returned, so you should keep a copy for your own use. Post and packaging costs are the responsibility of the entrant.
5. Award

The total award sum for the Nokia Ubimedia MindTrek competition category is EUR 7,000. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled.
6. Immaterial property rights

The immaterial property rights related to the competition works remain the property of the competitors. The entrants are responsible for ensuring that they have full copyrights to their competition entries and the right to use the works and their elements when participating in the competition.

The material submitted to the award programme remains the property of the author and may not be modified, changed in any way or used in whole or in part for the production of any other work.
7. Evaluation of the entries and the jury

The participating works will be evaluated in the following areas:

- Innovativeness

- Commercial potential

- Entertainment value and/or usefulness and/or artistic merit and creative implementation

- The usability of interactive and context-aware functions and functions utilizing ubiquitous computing in some other manner

- Feasibility (in terms of technology and production)

- Visual implementation and technical functionality

Nokia, Tampere Region Centre of Expertise in Ubiquitous Computing and MindTrek will jointly assemble the jury for this competition category. The jury will comprise at least one member from Nokia, one member from MindTrek and one member from Tampere Region Centre of Expertise in Ubiquitous Computing, and have a minimum of four members in all. In addition to the actual jury, MindTrek’s preliminary jury will take part in the evaluation if required, by carrying out a preliminary elimination.


8. Reference rights

MindTrek has the right to use the competition entries and a mention of the entrants as references in its marketing communications.

MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous Computing have the right to disseminate information about the competition arrangements, competition entries, the awarding of the winners and other details related to the competition in their marketing and advertising, e.g. on the web and in brochures and newsletters.

The submitted works may be used by MindTrek without any restrictions or written permission in all presentations, TV broadcasting, CD/DVD productions, CD/DVD compilations and advertisements (internet, CD-ROM, TV, print).

MindTrek has the unlimited right to use the submitted material for distribution on DVDs and other media, especially the right to distribute the video material to labels and broadcasting companies.
9. Announcement of the results and presentation of the awards

The results of the competition category will be announced and the awards presented at the MindTrek Awards Party arranged in connection with the MindTrek Conference in Tampere, Finland, on 3.10.2007.

Award nominees will be notified in advance. The presence of the nominees at the MindTrek event in October is strongly recommended.


10. Compensation of the finalists’ travel and other expenses

MindTrek will pay travel costs up to the sum of EUR 800 per team for a maximum of three invited finalists/teams flying from abroad in economy class. Any Finnish entrants among the finalists will not receive compensation for their travel costs. However, MindTrek will pay for one conference ticket (includes entrance to the MindTrek Awards Party) and one entrance ticket to the MindTrek Awards Party per team for Finnish finalists. MindTrek will not pay compensation for any other possible costs incurred by the entrants due to their participation in the competition.
About the MindTrek Conference
Conference Venue

MindTrek takes place at Hotel Scandic Rosendahl, in Tampere, Finland. The organizer of the conference has booked quota for the conference delegates from this hotel. Please, look for more information on accommodation and registration later from our website. Please note that the accommodation is not included in the participation fee. There is also other accommodation available in Tampere, ranging from modern firstclass hotels to smaller traditional hotels and dormitories. If you select one of these options, you should make the reservations by yourself with that specific hotel.
Activities

The stream is open to all conference participants to join. Every participant with the accepted abstract will have their own presentation slot. On Wednesday evening, MindTrek Award Party (invitation included to the conference fee) motivates further discussions and networking. On Thursday, the stream continues with fabus which means open participatory group work. Participants and volunteer fabu coordinators will create together the program for these unconferencing sessions of the second day.
Further Information

Nokia Ubimedia MindTrek Awards Competition

Artur Lugmayr, Tel. +358 40 821 0558, skype: lartur, artur.lugmayr@tut.fi
MindTrek Conference

Jukka Matikainen, +358 (0)40 5336 379, jukka.matikainen@mindtrek.org
www.mindtrek.org

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Blogの1エントリ取あたりの文字数に達してしまったのでpart2に分けます。

http://ameblo.jp/akihiko/entry-10045443631.html

■まずはiDATというアートより学会。
「クリエイティブ韓国&インタラクティブ東京inシンガポール」という国籍不詳のイベント(…いちおう公式です)も含まれています。

4ページの書き物、ビデオ(のYoutubeなどへのリンク)を10月まで、という投稿形式になっています。

ちなみにチェアをやるAdrianは来期から慶応の新学科「メディアデザイン研究科」に就任したって知ってました?
http://www.kmd.keio.ac.jp/profile.html
この学科、すごい顔ぶれです。

----
Call for Submissions iDAT

Interactive Design Art and Technology (iDAT)
Web: www.idat07.org

An event of Ars Electronica, Creative Korea, and Interactive Tokyo in Singapore
Singapore Science Centre

Exhibition dates: from November 10st to December 31st 2007 (Open call submissions must be shown for at least one week, during the first week of December)

The iDAT exhibition is a unique combination of major interactive media events Ars Electronica from Austria and Interactive Tokyo from Japan.
It is calling for interactive media works that merge design, art, and technology, moves beyond technology traditions, and transforms social assumptions. We are seeking interactive works in the form of installations which will be part of the exhibition at the Singapore
Science Centre. The works should have a focus on interactive media systems that have an innovative technological concepts blended with excellence in art and/or design. We are also encouraging works which
have harmonious parts of content and interactive technology, with a focus on human usability, and expanding the scope of media for use in human society.

Aims of iDAT
*Demonstrations for emerging interactive techniques for the public
*Promotion and propagation of interactive techniques
*Sharing of knowledge of virtual reality, entertainment and interactive techniques
*Promotion of collaboration between experts, edge researchers and industry
*Out reach of interactive techniques

The type of works which we are seeking may include:
*Innovative interfaces
*Music and audio
*Novel displays
*Haptics
*Sensors
*Robotics
*Entertainment and Gaming
*Collaborative environments
*Health and medicine / biotechnology
*Virtual and mixed reality
*Ubiquitous computing
*Wearables, hand-helds
*Real-time graphics and animation
*Mobile technologies

It is a prerequisite that the projects have already been realized to the extent that they may be judged on the basis of documentation and must be ready for installation by December 1st 2007.

The work entered must have been created, realized or significantly updated within the last two years. Participants may be individuals, groups, schools, institutions, companies etc. Exclusively commercially
oriented activities in the sense of product advertisement or commercially available products are excluded.

Submission Details
Each work is to be explained in a combination of
(1) No more than 4 page demo/exhibition description (essential)
(2) A video of the work (essential). *send the link to the video on a web site in your proposal, YouTube, Google Video, etc. and not send the video by email*
(3) Other supporting media or documents (optional)
Deadline : October 15th 2007
Notification : November 1st 2007
Submit to : iDAT@mixedrealitylab.org

Since a presentation of an outstanding interactive work naturally also depends on the technical requirements for on-site realization, it is essential to include information that is as specific as possible about technical hardware and software and spatial requirements. All entries will be judged by a jury of experts. In addition to the works entered
by participants, each jury may also nominate other works.

Selected works will be offered support for the travel and exhibition costs. This support may not cover the entire cost of travel and exhibition costs, depending on the nature and expense of the work.

If you have any questions, please contact: contact@mixedrealitylab.org
In cooperation with ACM Chapter Singapore
Creative Korea, Ministry of Culture and Tourism, Korea
Interactive Tokyo Organization Committee
Mixed Reality Lab Singapore
Ars Electronica

------

■"Exertion Interfaces",Florence, Italyと“Evaluating User Experiences in Games”ワークショップ、というCHIらしいCFPを2件まとめて紹介します。ゲーム評価はやはりイタリアは“熱いトピック”なのでしょうか、興味深いです。



Call for papers: “Exertion Interfaces” workshop at CHI 2008, Florence, Italy


Exertion Interfaces are interfaces that deliberately require intense physical effort. They can be expected to be physically exhausting when used for an extended period of time, and are therefore working in the opposite direction of most conventional interfaces that aim for ease of use and efficient operation. However, recent research has shown that physical, exhausting interfaces can be beneficial for fighting personal weight problems, encouraging social interaction between participants and allowing for new gaming experiences.

This one-day CHI'08 workshop builds on the successful CHI’07 workshop, which was the first forum to share information among researchers interested in the area of Exertion Interfaces. Similar to last year, we will influence and be influenced by emerging trends in this fast-paced area, but this year, the focus will be on a multidisciplinary approach to Exertion Interfaces through learning from related domains such as sport, medical science, gaming, coaching, social science, and education. This will allow us to broaden and deepen the areas of inquiry identified last year: theory, evaluation, tactics, training, skills, body expression, audiences, teams and new dimensions we identify through our Wiki until then.

One desired long-term outcome of the workshop is a co-edited book illuminating the domain from a diverse set of perspectives as well as the organization of a symposium for next year, providing a dedicated forum for researchers of Exertion Interfaces.

How to participate:

Send a position paper of 3 pages max. to workshopCHI@exertioninterfaces.com describing your research interest and your relevant work in this area. It must be prepared in the Conference Extended Abstracts Format. Selection criteria will include participants' backgrounds and interests and quality of the work described in the position papers.

Note: At least one author of accepted papers needs to register for the workshop and for one day of the conference itself.

Important Dates:

3 Oct 2007, 5:00 PM (1700) PDT: Position papers due
28 Nov 2007: Notification of acceptance.
More information:

http://exertioninterfaces.com/workshopCHI
workshopCHI@exertioninterfaces.com

Florian ‘Floyd’ Mueller
Stefan Agamanolis

PS: There is also an open studio at Distance Lab with a section on Exertion Interfaces and Sports over a Distance by the organizers. If you are in the UK on Sept 12 2007, check it out or watch the webcast:

http://distancelab.org/openstudio002

Call for Papers: “Evaluating User Experiences in Games” workshop at CHI 2008

The workshop “Evaluating User Experiences in Games” invites position papers on evaluation methods for user experience in games. Submissions are invited addressing one or more of the following questions:

What kind of evaluation concepts and methods are used in the industry, and what are their limitations?

Do today’s game evaluation concepts and methods address industry needs?

What factors of game experience are measured and have to be measured ?

How can we evaluate new forms and developments of interaction techniques in gaming – for example emotion or eye-movement as input for games, ambient displays or virtual environments as output?

Is there a common framework of methods that are appropriate to evaluate the user experience in games?

How to participate:

Submissions are expected in the form of 4 page position papers (ACM format), describing the area of research, specific work (empirical or theoretical) on the workshop topic and the innovative character of the research at hand. The position paper can be either a case study, experience report, experiment, methodological concept or a theoretical framework. Position papers will be peer-reviewed. At least one author of accepted papers needs to register for the workshop during CHI 2008 (for details on the registration see www.chi2008.org ).

General inquiries about the workshop and submissions can be sent to: Regina.Bernhaupt@sbg.ac.at .

Important Dates:

3 Oct 2007, 5:00 PM (1700) PDT: Position papers due
28 Nov 2007: Notification of acceptance.
More information:

http://workshops.icts.sbg.ac.at/chi2008
Regina Bernhaupt
Wijnand IJsselsteijn
Florian ‘Floyd’ Mueller
Manfred Tscheligi
Dennis Wixon

These workshops will be on different days, so you can attend both!

-------
■「映画におけるヒューマン・ロボットインタラクション」という珍しいテーマ。“HINOKIO”なんかど真ん中なのかも。10月締め切り。

Call For Video Submissions

======================================
Human Robot Interaction Caught On Film

======================================

The Human Robot Interaction 2008 conference will host a video session, in
which movies of interesting, important, illustrative, or humorous HRI
research moments will be shown. We invite videos related to all aspects of
human-robot interaction. Robots and humans do not always behave as expected
and the results can be entertaining and even enlightening - therefore
instances of failures will also be considered. We invite all researchers in
the HRI area to share their best videos that may have been taken
accidentally or intentionally.

A panel of your peers will review video submissions, but will not follow a
strict peer review procedure. Besides the importance of the lessons learned
and the novelty of the situation, the entertainment value will be judged.
The video session has the character of a design competition.


Each video must be accompanied by a 200-word abstract that describes the
video. The video itself must be self-explanatory for the HRI-2008 conference
audience. The use of voice-over, subtitles or introduction slides is
recommended to prepare the audience for the video.


The selected videos will be published in the conference proceedings (CD-ROM)
and in the ACM digital library. The authors of the selected videos should
plan to attend the conference and will be given a moment to explain the
video.


Submission
==========

The video material should be of the highest available quality. The video
should preferably not be scaled down or compressed. The preferred video
format (codec) is standard DV in either the PAL or the NTSC standard. The
video container may be AVI or Quicktime. The maximum length is 3 minutes.
The length of the credits at the end is limited to three seconds.

Upload the videos to the FTP server at ftp://home.bartneck.de . The login is
"hri2008" and the password "Videosaregreat1". Upload them to the directory
"incoming". The filename should correspond to the name of the author, such
as JohnDoe.avi. Alternatively, the author can put a video on a web site and
submit the video's URL to christoph@bartneck.de .

The contact details for all authors, the abstract, the movie's title, a
representative screenshot, and the filename of the submission must be
submitted throught the conference submission system
(http://www.precisionconference.com/~hri ). The screenshot should show a key
scene of the movie and it should not contain text, such as in the credits or
the opening title. The screenshot will be used for the edited paper.

The deadline for submission is September 10th, 2008. The notice of
acceptance will be send by December 7th, 2008. Upon acceptance, the authors
will have to submit an ACM release form. Authors' do not need to assign the
copyright to ACM. In addition, the authors must have obtained permission of
every relevant person in the movie for showing the video at the conference
and for distributing the movie in the proceedings and in the ACM digital
library. Alternatively, the people in the movie may be rendered anonymous by
visual effects, such as blurring.


Submission Checklist
--------------------
1. Weblink (URL) to christoph@bartneck.de or ftp upload to
ftp://home.bartneck.de (login "hri2008", password "Videosaregreat1"):
* Movie

2. Conference submission system (http://www.precisionconference.com/~hri ):
* Title
* Authors' details
* Abstract
* Screenshot


Important Dates
===============
10/09/2007 Submission
07/12/2007 Notification of acceptance
12-15/03/2008 Conference in Amsterdam

Further information
===================
http://www.bartneck.de/conference/hri2008/

--------
■AAMAS(autonomous agents and multi-agent systems)、ポルトガルにて2008年5月開催。締め切り2007年10月。「interaction and cross-fertilization」って「インタラクションと雑種交配」って訳していいのかな(もしくは多産化)。

Call for Papers: SPECIAL TRACK ON VIRTUAL AGENTS AT AAMAS-08

May 12-16, 2008
Estoril, Portugal

To provide an opportunity for interaction and cross-fertilization between the AAMAS community and researchers working on virtual agents,
AAMAS-08 will feature a Special Track on Virtual Agents.

Topics of interest include, but are not limited to:

- verbal and non-verbal expressiveness
- models of personality, emotions and social behavior
- multi-user/multi-virtual-agent interaction
- advanced 3D modeling and animation technologies
- applications, experience reports and user studies

Papers for this will be reviewed by specially recruited reviewers within the sub-community.

Special Track Chair:
Elisabeth Andre, University of Augsburg, Germany

Senior Programme Committee:

Ruth Aylett, Heriot-Watt University, UK
Marc Cavazza, University of Teeside, UK
Stacy Marsella, Univ. of Southern California - ISI, USA
Ana Paiva, INESC-ID & Instituto Superior Tecnico, Portugal
Catherine Pelachaud, Universite de Paris 8, France
Helmut Prendinger, National Institute of Informatics, Japan
Katia Sycara, CMU, USA
Daniel Thalmann, EPFL, Switzerland
R. Michael Young, North Carolina State University, USA

Key Dates:

Tuesday, October 23, 2007: Electronic abstract due
Friday, October 26, 2007: Full electronic paper submissions due
November 27 - 28, 2007: Author feedback opportunity
Wednesday, December 19, 2007: Accept/reject notifications

Information on the Special Track will be regularly updated on the AAMAS
main pages: http://gaips.inesc-id.pt/aamas2008/index.html

------
■「ヒューマンコンピュータインタラクションからメディア体験:方法論的暗示」と訳すか「方法論的実装」と訳すか。

WORKSHOP: From HCI to Media Experience: Methodological Implications
CALL FOR PARTICIPATION

WORKSHOP: From HCI to Media Experience: Methodological Implications

DATE: Tuesday, 4th September 2007
WORKSHOP WEB SITE: http://hcid.informatics.indiana.edu/experience/
CONFERENCE: HCI 2007 Lancaster, UK
CONFERENCE WEB SITE: http://www.bcs-hci.org.uk/hci2007/


WORKSHOP OVERVIEW
The landscape of interactive technology design and evaluation is expanding.
In the past, usability and task efficiency were the main focus for research in human computer interaction; evaluation methods worked from single user data over constrained tasks. This kind of work remains central to our discipline.

However, these methods were never intended to inform or underpin the design
and evaluation of media-rich, social technologies. They are not aimed at
designing for quintessentially elusive concepts like ³experience² and
³engagement². Especially when that experience is not individual, but social,
where data and performance are spread across many people, platforms and
devices, and many settings, and where the lab test cannot shed light on ways
that experience unfolds over time.

In this workshop we invite discussion of approaches and methods aimed at the
design and measurement of interactive, social media experience. The workshop
will center on approaches methods that are used in the design of short-term
engagement and experience, but also those that are aimed at consideration of
engagement and experience over longer durations - from watching a 3-minute,
socially tagged video online, to massively multiplayer games like World of
Warcraft that take months to unfold, to plug-ins for social networking sites
like Facebook, to social simulations like Second Life, to social and
community media-archiving projects. What do these emerging experiences tell
us about the methods we currently use, and the methods we need to develop?

WHO SHOULD ATTEND
For this workshop, we invite contributions from a diverse range of
disciplines, including HCI, design, cultural studies, cognitive science,
psychology, film and media studies, game studies, and anthropology, among
others, to explore how interactions with technology become experiences, and
in particular, social and/or intimate experiences.

Participants are to explore questions such as the following:

* What is an experience?

* What are the ways in which qualitative and quantitative measures can weave
together?

* How can we operationalize critical categories into nuanced yet verifiable
scientific methods?

* How do we make sense of data that are gathered into meaningful reflections
of people's experience?

* What skills are needed for "experience design"?

The workshop will be a full-day event and will be open to a maximum of 15
participants. Please note that registration to the HCI2007 conference is
required, at least for the day of the workshop. For details about conference
registration, please visit http://www.bcs-hci.org.uk/hci2007
<http://www.bcs-hci.org.uk/hci2007 >

WORKSHOP FORMAT
This is a full-day workshop. The morning session will consist of short
presentations and discussion of participants' position papers ­ where
participants will be asked to raise questions that are central to their
current work in designing and evaluating experiences. Participants will be
encouraged to bring examples of their work, or of others¹ work that has
either eluded analysis from traditional methods, or has inspired the
development of new methods of design and analysis that more effectively
reflect people¹s experiences. We encourage participants to think broadly,
from games to fairground rides to immersive learning contexts to
psychotherapeutic environments ­ any experiences that can inform approaches
that lead to deeper understanding of online and embodied media experience.

In the afternoon session, participants will break into small groups
depending on their main interest and discuss topics. At the end of the
workshop, the small groups will report back, which will form the basis for a
plenary discussion.

DATES
-----
25 July 07 - position paper deadline
02 Aug 07 - notification of acceptance
05 Aug 07 - early bird registration deadline conference
25 Aug 07 - presentation slides deadline
04 Sept 07 - workshop

ORGANIZERS
Elizabeth Churchill (Yahoo! Research)
Jeffrey Bardzell (Indiana University School of Informatics)

SUBMISSIONS
4-page position papers should be submitted to Elizabeth Churchill
(elizabeth.churchill@yahoo-inc.com ) by July 25th, 2007. Please mark the
subject header ³HCI 2007 Workshop Submission². For the position paper,
please use the Word Template that can be found on the workshop website:
http://disc.brunel.ac.uk/HCI2007elearningworkshop/

Acceptance notifications will be sent by August 2nd, 2007, in time for the early bird registration for the conference.

-----
■「インタラクションとゲームのための脳コンピュータインタフェース」

BRAIN-COMPUTER INTERFACES FOR HCI AND GAMES

http://hmi.ewi.utwente.nl/chi2008/

One-day Workshop at CHI 2008

http://www.chi2008.org/

Florence, Italy, April 5, 2008

Organizers

Anton Nijholt, University of Twente, Enschede, the Netherlands

Desney Tan, Microsoft Research, Redmond, WA, USA

Brendan Allison, IAT, University of Bremen, Germany

José del R. Millán, IDIAP, Martigny, Switzerland

Bernhard Graimann, IAT, University of Bremen, Germany

Melody Moore Jackson, Georgia Tech, Atlanta, GA.

CALL FOR POSITION PAPERS

Advances in cognitive neuroscience and brain imaging technologies provide us with the increasing ability to interface directly with activity in the brain. Researchers have begun to use these technologies to build brain-computer interfaces, in which patients with severe motor disabilities can communicate and control devices with thought alone. Although removing the need for motor movements in computer interfaces is challenging and rewarding, we believe that the full potential of brain sensing technologies as an input mechanism lies in the extremely rich information it could provide about the state of the user. Having access to this state information is valuable to human-computer interaction (HCI) researchers and opens up at least three distinct areas of research: controlling computers with thought alone, evaluating systems and interfaces, and building adaptive user interfaces. Although this is not the focus of this workshop, we will consider accepting a small number of position papers proposing methods of using techniques such as transcranial magnetic stimulation (TMS) to send information directly to the brain.

Specifically, this workshop aims to identify and discuss:

* brain-computer interface applications for users with permanent and situational physical disabilities, as well as for able-bodied users. This includes application in domains such as traditional communication and productivity tasks, as well as games and entertainment computing;

* sensing technologies and data processing techniques that apply well to the suite of applications in which HCI researchers are interested;

* techniques for integrating brain activity, whether induced by thought or by performing a task, in the palette of input modalities for (multimodal) human-computer interaction;

* interesting problems that need more work, especially in areas that are unique to HCI applications

We encourage participation from a wide range of disciplines including Neuroscience, Cognitive Psychology, Human-Computer Interaction, Affective Computing, and Artificial Intelligence/Machine Learning. The workshop will be limited to 18 participants. Please submit a 2-4-page position paper outlining your interest in this topic to anijholt@cs.utwente.nl . Position papers must be received by 3 October, 2007. Participants will be notified of selection by 28 November 2007. The workshop date is 5 April 2008. CHI workshops are only open to people who have had their position paper accepted by the workshop organizers, and who have registered for the workshop and at least one day of the conference itself.

------
part2 に続きます。

http://ameblo.jp/akihiko/entry-10045443631.html

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テーマ:

中嶋先生@東工大からのお知らせです。
特にゲーム作品募集、とのことでした。
海外からも応募OKということですので、自分も参加するかな。

----
  第5回芸術科学会展の作品応募のお願い

芸術科学会では、連年通り、第5回Diva展に相当する芸術科学会展の作品募集致します。また対象も昨年の第4回より、CG,インターラクティブアートからデジタルシ
ネマ、さらにゲームコンテンツまで幅広くなりました。この機会にぜひ応募下さい。
本企画は、従来春季NICOGRAPHと合同開催されていたDIVA展の代替となりますので、DIVA展を目指していた方はぜひ応募下さい。
応募作品は、事前に芸術と科学の著名な専門家によって構成される審査により厳正に審査され、発表会ならびに受賞式がNICOGRAPH秋季大会の会場で行われます。
詳しくは、以下のホームページを参照下さい。

NICOGRAPH 秋季大会(東京工業大学、すずかけ台キャンバス)にて開催。
http://www.art-science.org/nico/

(1) 応募形式
以下の2点を作品応募先まで郵送してください。
1.プレゼンテーション・ムービーを、10分以内に御纏めいただき、DVDまたはCD-ROMにて2部提出してください。
2.作品概要、作者の連絡先(住所、電話、メールアドレス)、作品の写真1点をA4版1ページに MS-WORD を使って御纏め頂き、提出してください。

(2) スケジュール
応募締め切り 2007年9月17日(月)(東工大必着)
受賞者決定  2007年10月15日(月)
発表会ならびに授賞式 2007年11月16日(NICOGRAPH秋季大会会場にて)

(3) 応募資格
年齢、学籍、研究者、非研究者を問わず、誰でも応募できます。芸術科学会の会員である必要はありません。

(4) 部門

1)ゲーム・インターラクティブアート部門
各種のゲーム(携帯、オンラインを含む)、インターラクティブアート、インスタレーション

2)デジタルシネマ部門
デジタルシネマ、インタラクティブシネマ、ビデオアート、CGアニメーション、実写や特撮を含むデジタルシネマ

3)セカンドライフ映像部門
セカンドライフなどオンラインゲームを使った映像作品はもちろん、セカンドライフに関係する都市や大道具・小道具やアバター造形や衣装、連動Webサイトなどコンテンツとしてコンセプトを持ち、成り立っているもの全て対象とします。
「セカンドライフ」については、
http://jp.secondlife.com/
を参考にしてください。
本部門は「バーチャルワールドカンファレンス(部門協力)」の深野暁雄氏に協力いただきます。お問い合わせは深野氏の( akiof at pp27.so-net.ne.jp )宛てにお願いします。

(5) 受賞
芸術科学賞として、グランプリに5万円、部門賞各2万円を贈呈します。

(6)作品応募先
〒152-8552 東京都 目黒区 大岡山 2-12-1
東京工業大学大学院情報理工学研究科 計算工学専攻 中嶋研究室
「芸術科学会展作品募集」係


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テーマ:
複合現実感分野で最も権威のある国際会議 ISMAR が,今秋日本で開催されます.

ISMAR は,当学会複合現実感研究委員会が主催したISMRと,欧米のISARが 2002
年に合併して誕生した国際会議で,今年が第6回となります。

ISMAR 03 が東京で開催されて以来,4年振りに日本に帰ってくる ISMAR に,皆
様の研究成果を多数出展いただけることを期待しております.

 主催 当学会複合現実感研究委員会 / IEEE
 会場 奈良県新公会堂
 会期 11月13日(火)~11月16日(金)
 技術展示出展申込締切 8月31日(金)
 ホームページ http://www.ismar07.org/

---------------------------------------------------------------------------

**********************************************************
************** CALL FOR DEMOS -- ISMAR 2007 **************
**********************************************************


Following the established tradition of showcasing the State of the Art
in Augmented and Mixed Reality applications, ISMAR 07 is calling for
submissions of demonstrations.

The demo session is tentatively scheduled for Thursday November 15th.
Demo presenters will also have one minute and two slides to draw the
crowds to their demo during a Demo Fast Forward early in the
conference.

Contact: Masahiko Inami, Demo Chair (ismar-demo@inami.info)

Demo Submission Guidelines
==========================

Demo submissions are due August 31th, 2007.

To submit a proposal for a demo, please send email to
ismar-demo@inami.info containing

The title of the proposed demonstration
The names of the authors
A brief abstract with keywords
The name, mailing address, telephone, fax number and email address of
the contact author

A one-page storyboard describing your demo.
What makes it unique and special?
Why will it draw a big crowd?
Would your grandma want to see it?
Why? Or would an AR expert want to see it and why?

[Optional] Video of the demo
URL of your video of the demo.
(Video in QuickTime, MPEG, or Windows Media Viewer not to exceed 50 MB
is recommended. Please do NOT send your
video by email.)

In addition, we need the following information for planning the
demonstration space:

The amount of floor or desktop space needed (length, width, height)
The list of equipment you will bring (be as detailed as you can be)
Any power, socket and outlet needs (110V AC US sockets are available)
Networking requirements (beyond the common mail/web access)
Any environmental requirements (does this demonstration require a dark
environment? Does it produce or is sensitive to a large amount of noise
or light? Etc.)

After sending email, you should get a notification that your email has
been received.

Yours

Masahiko Inami
ISMAR 07 Demonstration Chair
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テーマ:
エンタテイメント系の学会のCFPなのであるが、なんと開催地がSecondLife内。
渡航費安くていいんだけど、何着ていくか困るな(違うって)。

----
MC3.0 - Call for Participation

CITASA Mini-Conference MC3.0 on August 12, 2007 in SecondLife.

1) Anyone interested in participating as a presenter or discussant (see
topics below) should contact one of the MC3.0 organizers by July 23, 2007.

2) Anyone may attend the MC3.0 SecondLife session that wil be held August
12, 5:00 - 8:30 pm (EDT) during the ASA meetings. There will be no
central physical location for MC3.0, but there will be an opportunity for
informal, face-to-face discussion during the CITASA joint reception with
the section on Teaching and Learning in Sociology on August 13th
(6:30-8:30 pm) in the Hilton.

3) To attend MC3.0 you should have an active SecondLife account and be
familiar with the basics of SecondLife navigation and communication.
Opportunities for discussion in SecondLife will follow each of the three
main presentations.

4) CITASA will provide personalized SecondLife orientation assistance and
telephone support July 24 through July 27 between 5 and 9 pm (EDT). To
arrange a session send email to jwitte@clemson.edu


PREVIOUS ANNOUNCEMENT

Web 2.0 and Beyond:
The Sociological Significance of Virtual Worlds Supplanting Cyberspace

Event: CITASA 3rd Mini-Conference to be held in the Metaverse ¬ Second Life
Date of Event: Sunday, August 12th, 2007
Time: 5:00-8:30pm EDT / 2:00¬5:30 pm PDT /SLT
Location Details: The GNWC Virtual Centre for Digital Media in Second Life
University Project (150, 84, 23)
http://slurl.com/secondlife/University%20Project/150/84/23

For the third year in a row the Communication and Information Technology
Section (CITASA) of the American Sociological Association (ASA) will hold
a Mini-Conference as part of the ASA's annual meeting. This year's ASA
meeting will be held in New York City, while the primary venue for
CITASA's MC3.0 will be held in Second Life. (www.secondlife.com). Second
Life is a 3d virtual world with nearly 8 million residents, who's lifelike
avatars participate in a wide range of economic, social, educational and
recreational activities. The virtual location for MC3.0 will be the
Virtual Centre for Digital Media created by the Masters of Digital Media
Program at Great Northern Way Campus (Vancouver, BC). The physical
location of the conference will be wherever the participants find
themselves-in New York and elsewhere-at the time.

MC3.0 will focus on three broad areas:
* Social Networking Sites (Facebook, Flickr, YouTube etc)
* Videogames & Gaming (World Of Warcraft, Console games etc)
* Virtual Worlds (Second Life, Active Worlds etc)

Key Questions that will be addressed 1) What is the sociological
significance of the Web2.0 (and beyond) mediated form of social
interaction? 2) How can these forms of online interaction serve as bases
for sociological research? 3) Specifically, what is the pedagogical value
of the virtual world experience?

See the CITASA website after July 13, 2007 for more information or join
the CITASA group on Facebook. Individuals interested in presenting or
serving as discussants should contact one of the MC organizers listed
below. CITASA sponsored Second Life orientation sessions will be available
prior to the event for those new to the virtual world.

CITASA MC3.0 organizers
Tracy Kennedy tkennedy a netwomen.ca
Anabel Quan-Haase aquan a uwo.ca
Joanna Robinson joanna a gnwc.ca
Jim Witte jwitte a clemson.edu
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日本VR学会の大会ですが、今年は九州大学での開催なんですねえ。
長崎での開催が懐かしいです。熱かった。

日本の国内学会に参加できる人はうらやましい。

たとえば…
9月VR学会でデモ発表
 ↓
(国内研究会、オープンキャンパス等展示)
 ↓
12月ごろにはこなれた展示に
 ↓
1月ごろSIGGRAPH E-Tech投稿
 ↓
3月ごろSIGGRAPH採択
 ↓
4-6月ごろLaval Virtualとか国際会議参加
 ↓
8月SIGGRAPH展示
 ↓
9月i-Tokyo展示
 ↓
(くりかえし)

まあスタートがIVRCってのも手ですけど、学生プロジェクトじゃなかったら上記
のパスのほうがタイミング的にはまっとうな気がします。

そんなわけで以下CFP。

---
日本バーチャルリアリティ学会会員の皆様へ

大会の発表申込の締切まであとわずかとなりました.

発表申込締切:2006年6月29日(金)
http://vr.kc.design.kyushu-u.ac.jp/i03_happyou.shtml



日本バーチャルリアリティ学会(VRSJ)  第12回大会in福岡
会 期: 2007年9月19日(水)~21日(金)
会 場: 九州大学大橋キャンパス(多次元デザイン実験棟5号館)


締切日程:
   
発表申込: 2007年6月 29日(金)
原稿締切: 2007年7月 27日(金)

企業展示申込締切: 7月27日(金)

■大会ホームページ
http://vr.kc.design.kyushu-u.ac.jp/




■大会発表・企業展示に関してのご質問
大会事務局
〒815-8540
福岡市南区塩原4-9-1 総合研究棟3階
九州大学感性融合創造センター
日本バーチャルリアリティ学会第12回大会事務局
Tel: 092-553-4577
E-mail: vr12info at design.kyushu-u.ac.jp

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CyberGames Arena:
A Student Game Development Competition

Submission Requirements
Who is eligible? This competition is open to college and university students. Each student team can have 2-5 members. Faculty members can provide guidance or lead the team.

The game proposal. Your first milestone is a proposal, due by 30th June 2007.

Your proposal should be brief (1 page). Be sure to list all team members. The proposal should clearly state the premise of your game, describe the 3D world you plan to build for it, outline the gameplay, and list the advanced techniques in your game. Finally, you must include at least one image in your proposal - a sample screenshot of the game in action. This image can be a scanned pencil sketch will do, or something you do in Photoshop, Illustrator, KidPix, or your favorite computer art program. The purpose of this requirement is to help us understand your proposal, and to help you think about how hard or easy it might be to implement what you propose.

You should need to submit just once. If your team wishes to submit a modified proposal, it should be resubmitted as described above by the same team member who submitted originally. A similar procedure is to be followed for submitting the video game.
Email your proposal to d.dancey at mmu.ac.uk

Game Submission: Your complete video game is due on 31st August 2007. Submissions will be handled electronically. Your submission should include your entire game video. It should also include a README file which lists your team members, and techniques you implemented. Also, your README file should include references to any external sources you referred to for inspiration, and it should indicate how your 3D models and other game content were obtained.
Final submission details will appear at:
http://www.coetechweek.com/cybergames/CyberGames_Arena.html



Game Evaluation: The submitted videos will be evaluated and the best 12 games will be selected for presentation at Cybergames Arena. The finalists will be invited to present the game at the Cybergames Arena to be held during the Cybergames 2007 conference on 11th and 12th September 2007.

Game Competition: At the Cybergames Arena, a panel of game experts from industry and academia will evaluate your game as part of the video game competition. The selection of prize winners, which will be performed by the jury. The composition of the jury will be announced shortly.

Prizes: There will be one grand prize (PS3 game console) and one second-place prize (X-Box 360 game console). In addition, every finalist team will receive a current video game title for the PC platform. A special prize will also be awarded for the best game in the mobile platforms category.

Good luck, and have fun!

For more information, contact:
Darren Dancey
Chair, Cybergames Arena
d.dancey at mmu.ac.uk

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